/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __WINDOW_HPP__
#define __WINDOW_HPP__

#include <SDL/SDL.h>
#include <string>

namespace Thing
{
    namespace Events
    {
        class Window
        {
        public:
            Window() {};
            ~Window() {};

            struct State
            {
                typedef enum
                {
                    __FIRST__ = 0,
                    HAS_FOCUS,
                    NO_FOCUS,
                    RESIZING,
                    QUITTING,
                    CLEARED,
                    __LAST__
                } States;

                static std::string stateToString(int state);
            };

            typedef int WindowState;

            void setWindowState(int state);
            int checkWindowState();
            void clearState();

        private:
            WindowState _window_state;
        };
    }
} 

#endif /* __WINDOW_HPP__ */
